Have you just started your fantasy cricket journey? We are here for you to give a better understanding about the fantasy points system, which
will ultimately help you to create you the best fantasy cricket teams for the upcoming real-life matches. After joining the contests with your fantasy
team, your points will be calculated on the basis of fantasy points system.
If you’ve gone through the How to Play and Fantasy Cricket App, then you are at the right place for your next step:
RUN +1
BOUNDRY BONUS +1
SIX BONUS +2
HALF-CENTURY BONUS +8
CENTURY BONUS +16
DISMISSAL FOR A DUCK (Batsman, Wicket-Keeper & All-Rounder) -2
WICKET (Excluding Run Out) +25
4-WICKET HAUL BONUS +8
5-WICKET HAUL BONUS +16
MAIDEN OVER +8
CATCH +8
STUMPING/RUNOUT (direct) +12
RUN-OUT (thrower) +6
RUN-OUT (catcher) +6
CAPTAIN 2x
VICE-CAPTAIN 1.5x
IN STARTING 11 +4
BELOW 4 RUNS PER OVER +6
BETWEEN 4-4.99 RUNS PER OVER +4
BETWEEN 5-6 RUNS PER OVER +2
BETWEEN 9-10 RUNS PER OVER -2
BETWEEN 10.1-11 RUNS PER OVER -4
ABOVE 11 RUNS PER OVER -6
BETWEEN 60-70 RUNS PER 100 BALLS -2
BETWEEN 50 – 50.9 RUNS PER 100 BALLS -4
BELOW 50 RUNS PER 100 BALLS -6
RUN +1
BOUNDRY BONUS +1
SIX BONUS +2
HALF-CENTURY BONUS +4
CENTURY BONUS +8
DISMISSAL FOR A DUCK (Batsman, Wicket-Keeper & All-Rounder) -3
WICKET (Excluding Run Out) +25
4-WICKET HAUL BONUS +4
5-WICKET HAUL BONUS +8
MAIDEN OVER +4
CATCH +8
STUMPING/RUNOUT (direct) +12
RUN-OUT (thrower) +6
RUN-OUT (catcher) +6
CAPTAIN 2x
VICE-CAPTAIN 1.5x
IN STARTING 11 +4
BELOW 2.5 RUNS PER OVER +6
BETWEEN 2.5-3.49 RUNS PER OVER +4
BETWEEN 3.5-4.5 RUNS PER OVER +2
BETWEEN 7-8 RUNS PER OVER -2
BETWEEN 8.1-9 RUNS PER OVER -4
ABOVE 9 RUNS PER OVER -6
BETWEEN 50-60 RUNS PER 100 BALLS -2
BETWEEN 40 – 49.99 RUNS PER 100 BALLS -4
BELOW 40 RUNS PER 100 BALLS -6
RUN +1
BOUNDRY BONUS +1
SIX BONUS +2
HALF-CENTURY BONUS +4
CENTURY BONUS +8
DISMISSAL FOR A DUCK (Batsman, Wicket-Keeper & All-Rounder) -4
WICKET (Excluding Run Out) +16
4-WICKET HAUL BONUS +4
5-WICKET HAUL BONUS +8
CATCH +8
STUMPING/RUNOUT (direct) +12
RUN-OUT (thrower) +6
RUN-OUT (catcher) +6
CAPTAIN 2x
VICE-CAPTAIN 1.5x
IN STARTING 11 +4
RUN +1
BOUNDRY BONUS +1
SIX BONUS +2
HALF-CENTURY BONUS +8
CENTURY BONUS +16
DISMISSAL FOR A DUCK (Batsman, Wicket-Keeper & All-Rounder) -2
WICKET (Excluding Run Out) +25
4-WICKET HAUL BONUS +8
5-WICKET HAUL BONUS +16
MAIDEN OVER +16
CATCH +8
STUMPING/RUNOUT (direct) +12
RUN-OUT (thrower) +6
RUN-OUT (catcher) +6
CAPTAIN 2x
VICE-CAPTAIN 1.5x
IN STARTING 11 +4
BELOW 6 RUNS PER OVER +6
BETWEEN 6-6.99 RUNS PER OVER +4
BETWEEN 7-8 RUNS PER OVER +2
BETWEEN 11-12 RUNS PER OVER -2
BETWEEN 12.01-13 RUNS PER OVER -4
ABOVE 13 RUNS PER OVER -6
BETWEEN 90-99.99 RUNS PER 100 BALLS -2
BETWEEN 80 – 89.99 RUNS PER 100 BALLS -4
BELOW 80 RUNS PER 100 BALLS -6
Action | Points |
---|---|
Goal |   |
Scored by a striker | +40 |
Scored by a mid-fielder | +50 |
Scored by a defender or goalkeeper | +60 |
Assist | +20 |
Shot on Target Includes Goals |
+6 |
Chance Created The final pass leading to a shot (on target, blocked or off target) |
+3 |
5 Passes Completed | +1 |
Action | Points |
---|---|
Tackle Won | +4 |
Interception Won | +4 |
Saves GK |
+6 |
Penalty Saved GK |
+50 |
Clean Sheet GK/DEF (Played +55 mins) |
+20 |
Action | Points |
---|---|
Captain | 2X |
Vice-Captain | 1.5X |
In Starting 11 | +4 |
Coming on as a Substitute | +2 |
Action | Points |
---|---|
Yellow card | -4 |
Red Card | -10 |
Own goal | -8 |
Goals conceded GK/DEF (on the field when the goal is scored) |
-2 |
Penalty missed | -20 |
This game involves an element of financial risk and may be addictive. Please play responsibly at your own risk.
This game is applicable for people 18+ only.