Real11.com fantasy points system

FANTASY POINTS SYSTEM

Fantasy Point System on Real11:

Have you just started your fantasy cricket journey? We are here for you to give a better understanding about the fantasy points system, which will ultimately help you to create you the best fantasy cricket teams for the upcoming real-life matches. After joining the contests with your fantasy team, your points will be calculated on the basis of fantasy points system.

If you’ve gone through the How to Play and Fantasy Cricket App, then you are at the right place for your next step:

RUN +1


BOUNDRY BONUS +1


SIX BONUS +2


30 RUN BONUS +4


HALF-CENTURY BONUS +8


CENTURY BONUS +16


DISMISSAL FOR A DUCK (Batsman, Wicket-Keeper & All-Rounder) -2


WICKET (Excluding Run Out) +25


BONUS (LBW / Bowled) +8


3 WICKET HAUL BONUS +4


4-WICKET HAUL BONUS +8


5-WICKET HAUL BONUS +16


MAIDEN OVER +8


CATCH +8


3 CATCH BONUS +12


STUMPING/RUNOUT (Direct Hit) +12


RUN-OUT (Thrower / Catcher) +6

CAPTAIN 2x


VICE-CAPTAIN 1.5x


IN STARTING 11 +4


BELOW 5 RUNS PER OVER +6


BETWEEN 5-5.99 RUNS PER OVER +4


BETWEEN 6-7 RUNS PER OVER +2


BETWEEN 10-11 RUNS PER OVER -2


BETWEEN 11.01-12 RUNS PER OVER -4


ABOVE 12 RUNS PER OVER -6


ABOVE 170 RUNS PER 100 BALLS +6


BETWEEN 150.01-170 RUNS PER 100 BALLS +4


BETWEEN 130-150 RUNS PER 100 BALLS +2


BETWEEN 60-70 RUNS PER 100 BALLS -2


BETWEEN 50 – 50.99 RUNS PER 100 BALLS -4


BELOW 50 RUNS PER 100 BALLS -6


RUN +1


BOUNDRY BONUS +1


SIX BONUS +2


HALF-CENTURY BONUS +4


CENTURY BONUS +8


DISMISSAL FOR A DUCK (Batsman, Wicket-Keeper & All-Rounder) -3


WICKET (Excluding Run Out) +25


BONUS (LBW / Bowled) +8


4-WICKET HAUL BONUS +4


5-WICKET HAUL BONUS +8


MAIDEN OVER +4


CATCH +8


3 CATCH BONUS +4


STUMPING/RUNOUT (Direct Hit) +12


RUN-OUT (Thrower / Catcher) +6


CAPTAIN 2x


VICE-CAPTAIN 1.5x


IN STARTING 11 +4


BELOW 2.5 RUNS PER OVER +6


BETWEEN 2.5-3.49 RUNS PER OVER +4


BETWEEN 3.5-4.5 RUNS PER OVER +2


BETWEEN 7-8 RUNS PER OVER -2


BETWEEN 8.01-9 RUNS PER OVER -4


ABOVE 9 RUNS PER OVER -6


ABOVE 140 RUNS PER 100 BALLS +6


BETWEEN 120.01-140 RUNS PER 100 BALLS +4


BETWEEN 100-120 RUNS PER 100 BALLS +2


BETWEEN 40-50 RUNS PER 100 BALLS -2


BETWEEN 30 – 39.99 RUNS PER 100 BALLS -4


BELOW 30 RUNS PER 100 BALLS -6


RUN +1


BOUNDRY BONUS +1


SIX BONUS +2


HALF-CENTURY BONUS +4


CENTURY BONUS +8


DISMISSAL FOR A DUCK (Batsman, Wicket-Keeper & All-Rounder) -4


WICKET (Excluding Run Out) +16


BONUS (LBW / Bowled) +8


4-WICKET HAUL BONUS +4


5-WICKET HAUL BONUS +8


CATCH +8


STUMPING/RUNOUT (Direct Hit) +12


RUN-OUT (Thrower / Catcher) +6


CAPTAIN 2x


VICE-CAPTAIN 1.5x


IN STARTING 11 +4


RUN +1


BOUNDRY BONUS +1


SIX BONUS +2


HALF-CENTURY BONUS +8


CENTURY BONUS +16


DISMISSAL FOR A DUCK (Batsman, Wicket-Keeper & All-Rounder) -2


WICKET (Excluding Run Out) +25


BONUS LBW / Bowled +8


2-WICKET HAUL BONUS +8


3-WICKET HAUL BONUS +16


MAIDEN OVER +16


CATCH +8


3 CATCH BONUS +4


STUMPING/RUNOUT (Direct Hit) +12


RUN-OUT (Thrower / Catcher) +6


CAPTAIN 2x


VICE-CAPTAIN 1.5x


IN STARTING 11 +4


BELOW 7 RUNS PER OVER +6


BETWEEN 7-7.99 RUNS PER OVER +4


BETWEEN 8-9 RUNS PER OVER +2


BETWEEN 14-15 RUNS PER OVER -2


BETWEEN 15.01-16 RUNS PER OVER -4


ABOVE 16 RUNS PER OVER -6


OVER 190 RUNS PER 100 BALLS +6


BETWEEN 170.01-190 RUNS PER 100 BALLS +4


BETWEEN 150-170 RUNS PER 100 BALLS +2


BETWEEN 70-80 RUNS PER 100 BALLS -2


BETWEEN 60 – 69.99 RUNS PER 100 BALLS -4


BELOW 60 RUNS PER 100 BALLS -6


ATTACK
Action Points
Goal  
Scored by a striker +40
Scored by a mid-fielder +50
Scored by a defender or goalkeeper +60
Assist +20
Shot on Target
Includes Goals
+6
Chance Created
The final pass leading to a shot (on target, blocked or off target)
+3
5 Passes Completed +1
DEFENSE
Action Points
Tackle Won +4
Interception Won +4
Saves
GK
+6
Penalty Saved
GK
+50
Clean Sheet
GK/DEF (Played +55 mins)
+20
Other Points TIME
Action Points
Captain 2X
Vice-Captain 1.5X
In Starting 11 +4
Coming on as a Substitute +2
CARDS & OTHER PENALTIES
Action Points
Yellow card -4
Red Card -10
Own goal -8
Goals conceded
GK/DEF (on the field when the goal is scored)
-2
Penalty missed -20

This game involves an element of financial risk and may be addictive. Please play responsibly at your own risk.
This game is applicable for people 18+ only.