Real11.com fantasy points system

FANTASY POINTS SYSTEM

Fantasy Points System on Real11:

New to the fantasy sports world? Don't worry, we've got your back. We'll guide you at every little step to assure success within the online space. The following table gives you an insight into our points system for fantasy cricket/football. Points within a contest are distributed in accordance with this:

If you’ve gone through the How to Play and Fantasy Cricket App, then you are at the right place for your next step:

RUN +1


BOUNDRY BONUS +1


SIX BONUS +2


30 RUN BONUS +4


HALF-CENTURY BONUS +8


CENTURY BONUS +16


DISMISSAL FOR A DUCK (Batsman, Wicket-Keeper & All-Rounder) -2


  • A player scoring a century will only be rewarded with the points for the century. No additional points (30 run bonus, half century bonus) will be given. Furthermore, no points are awarded for centuries in T10 matches.
  • In the event of runs scored on an overthrow, points for those runs are given to the batsman on strike. But if that overthrow goes for a boundary then the batsman will not receive additional boundary points.

WICKET (Excluding Run Out) +25


BONUS (LBW / Bowled) +8


3 WICKET HAUL BONUS +4


4-WICKET HAUL BONUS +8


5-WICKET HAUL BONUS +16


MAIDEN OVER +12


CATCH +8


3 CATCH BONUS +4


STUMPING/RUNOUT (Direct Hit) +12


RUN-OUT (Thrower / Catcher) +6


  • A direct hit is meted out to the fielder who touches the ball after the batsman faces the delivery. In all the other events, points will only be given to the two last fielders touching the ball.
  • A direct hit is meted out to the fielder who touches the ball after the batsman faces the delivery. In all the other events, points will only be given to the two last fielders touching the ball.

CAPTAIN 2x


VICE-CAPTAIN 1.5x


IN STARTING 11 +4


BELOW 5 RUNS PER OVER +6


BETWEEN 5-5.99 RUNS PER OVER +4


BETWEEN 6-7 RUNS PER OVER +2


BETWEEN 10-11 RUNS PER OVER -2


BETWEEN 11.01-12 RUNS PER OVER -4


ABOVE 12 RUNS PER OVER -6


ABOVE 170 RUNS PER 100 BALLS +6


BETWEEN 150.01-170 RUNS PER 100 BALLS +4


BETWEEN 130-150 RUNS PER 100 BALLS +2


BETWEEN 60-70 RUNS PER 100 BALLS -2


BETWEEN 50 – 59.99 RUNS PER 100 BALLS -4


BELOW 50 RUNS PER 100 BALLS -6


  • Negative points for modest strike rates comes only in play if the individual strike rate is 70 runs per 100 balls or below.

Other Important Points
  • All the X factor substitutes will get 4 points for being announced and more (points) based on their contributions within the game.
  • In the case of a practice game, points will be distributed for each and every player on the field. For instance: if 28 players are announced/substituted for an exhibition/practice match then points will be given for all the 28 players.

Note: The point system for Live Fantasy and Second Inning Contests is the same in this format.

RUN +1


BOUNDRY BONUS +1


SIX BONUS +2


HALF-CENTURY BONUS +4


CENTURY BONUS +8


DISMISSAL FOR A DUCK (Batsman, Wicket-Keeper & All-Rounder) -3


  • A player scoring a century will only be rewarded with the points for the century. No additional points (30 run bonus, half century bonus) will be given. Furthermore, no points are awarded for centuries in T10 matches.
  • In the event of runs scored on an overthrow, points for those runs are given to the batsman on strike. But if that overthrow goes for a boundary then the batsman will not receive additional boundary points.

WICKET (Excluding Run Out) +25


BONUS (LBW / Bowled) +8


4-WICKET HAUL BONUS +4


5-WICKET HAUL BONUS +8


MAIDEN OVER +4


CATCH +8


3 CATCH BONUS +4


STUMPING/RUNOUT (Direct Hit) +12


RUN-OUT (Thrower / Catcher) +6


  • A direct hit is meted out to the fielder who touches the ball after the batsman faces the delivery. In all the other events, points will only be given to the two last fielders touching the ball.
  • Players taking more than three catches will also be eligible for the 3 catch bonus (+4). For example: A player taking 6 catches will obtain the 3 catch bonus once i.e. +4 points

CAPTAIN 2x


VICE-CAPTAIN 1.5x


IN STARTING 11 +4


BELOW 2.5 RUNS PER OVER +6


BETWEEN 2.5-3.49 RUNS PER OVER +4


BETWEEN 3.5-4.5 RUNS PER OVER +2


BETWEEN 7-8 RUNS PER OVER -2


BETWEEN 8.01-9 RUNS PER OVER -4


ABOVE 9 RUNS PER OVER -6


ABOVE 140 RUNS PER 100 BALLS +6


BETWEEN 120.01-140 RUNS PER 100 BALLS +4


BETWEEN 100-120 RUNS PER 100 BALLS +2


BETWEEN 40-50 RUNS PER 100 BALLS -2


BETWEEN 30 – 39.99 RUNS PER 100 BALLS -4


BELOW 30 RUNS PER 100 BALLS -6


  • Negative points for low strike rates (batting) are only applicable on individual strike rates of 50 runs per 100 balls or below.
Other Important Points
  • All the X factor substitutes will get 4 points for being announced and more (points) based on their contributions within the game.
  • In the case of a practice game, points will be distributed for each and every player on the field. For instance: if 28 players are announced/substituted for an exhibition/practice match then points will be given for all the 28 players.

Note: The point system for Live Fantasy and Second Inning Contests is the same in this format.

RUN +1


BOUNDRY BONUS +1


SIX BONUS +2


HALF-CENTURY BONUS +4


CENTURY BONUS +8


DISMISSAL FOR A DUCK (Batsman, Wicket-Keeper & All-Rounder) -4


  • A player scoring a century will only be rewarded with the points for the century. No additional points (30 run bonus, half century bonus) will be given. Furthermore, no points are awarded for centuries in T10 matches.
  • In the event of runs scored on an overthrow, points for those runs are given to the batsman on strike. But if that overthrow goes for a boundary then the batsman will not receive additional boundary points.

WICKET (Excluding Run Out) +16


BONUS (LBW / Bowled) +8


4-WICKET HAUL BONUS +4


5-WICKET HAUL BONUS +8


CATCH +8


STUMPING/RUNOUT (Direct Hit) +12


RUN-OUT (Thrower / Catcher) +6


  • A direct hit is meted out to the fielder who touches the ball after the batsman faces the delivery. In all the other events, points will only be given to the two last fielders touching the ball.

CAPTAIN 2x


VICE-CAPTAIN 1.5x


IN STARTING 11 +4


Other Important Points
  • In the case of a practice game, points will be distributed for each and every player on the field. For instance: if 28 players are announced/substituted for an exhibition/practice match then points will be given for all the 28 players.
  • The Fantasy Points System will not come into play until and unless both the teams have batted. In any other scenario the contest will be called off.

RUN +1


BOUNDRY BONUS +1


SIX BONUS +2


HALF-CENTURY BONUS +8


CENTURY BONUS +16


DISMISSAL FOR A DUCK (Batsman, Wicket-Keeper & All-Rounder) -2


  • A player scoring a century will only be rewarded with the points for the century. No additional points (30 run bonus, half century bonus) will be given. Furthermore, no points are awarded for centuries in T10 matches.
  • In the event of runs scored on an overthrow, points for those runs are given to the batsman on strike. But if that overthrow goes for a boundary then the batsman will not receive additional boundary points.

WICKET (Excluding Run Out) +25


BONUS LBW / Bowled +8


2-WICKET HAUL BONUS +8


3-WICKET HAUL BONUS +16


MAIDEN OVER +16


CATCH +8


3 CATCH BONUS +4


STUMPING/RUNOUT (Direct Hit) +12


RUN-OUT (Thrower / Catcher) +6


  • A direct hit is meted out to the fielder who touches the ball after the batsman faces the delivery. In all the other events, points will only be given to the two last fielders touching the ball.
  • Players taking more than three catches will also be eligible for the 3 catch bonus (+4). For example: A player taking 6 catches will obtain the 3 catch bonus once i.e. +4 points.

CAPTAIN 2x


VICE-CAPTAIN 1.5x


IN STARTING 11 +4


BELOW 7 RUNS PER OVER +6


BETWEEN 7-7.99 RUNS PER OVER +4


BETWEEN 8-9 RUNS PER OVER +2


BETWEEN 14-15 RUNS PER OVER -2


BETWEEN 15.01-16 RUNS PER OVER -4


ABOVE 16 RUNS PER OVER -6


OVER 190 RUNS PER 100 BALLS +6


BETWEEN 170.01-190 RUNS PER 100 BALLS +4


BETWEEN 150-170 RUNS PER 100 BALLS +2


BETWEEN 70-80 RUNS PER 100 BALLS -2


BETWEEN 60 – 69.99 RUNS PER 100 BALLS -4


BELOW 60 RUNS PER 100 BALLS -6



Note: The point system for Live Fantasy and Second Inning Contests is the same in this format.

RUN +1


BOUNDRY BONUS +1


SIX BONUS +2


30 RUN BONUS +5


HALF-CENTURY BONUS +10


CENTURY BONUS +20


DISMISSAL FOR A DUCK (Batsman, Wicket-Keeper & All-Rounder) -2


  • A player scoring a century will only be rewarded with the points for the century. No additional points (30 run bonus, half century bonus) will be given. Furthermore, no points are awarded for centuries in T10 matches.
  • In the event of runs scored on an overthrow, points for those runs are given to the batsman on strike. But if that overthrow goes for a boundary then the batsman will not receive additional boundary points.

WICKET (Excluding Run Out) +25


BONUS (LBW / Bowled) +8


2 WICKET HAUL BONUS +3


3 WICKET HAUL BONUS +5


4-WICKET HAUL BONUS +10


5-WICKET HAUL BONUS +20


CATCH +8


3 CATCH BONUS +4


STUMPING/RUNOUT (Direct Hit) +12


RUN-OUT (Thrower / Catcher) +6


  • A direct hit is meted out to the fielder who touches the ball after the batsman faces the delivery. In all the other events, points will only be given to the two last fielders touching the ball.
  • A direct hit is meted out to the fielder who touches the ball after the batsman faces the delivery. In all the other events, points will only be given to the two last fielders touching the ball.

CAPTAIN 2x


VICE-CAPTAIN 1.5x


IN STARTING 11 +4



Other Important Points
  • All the X factor substitutes will get 4 points for being announced and more (points) based on their contributions within the game.
  • In the case of a practice game, points will be distributed for each and every player on the field. For instance: if 28 players are announced/substituted for an exhibition/practice match then points will be given for all the 28 players.

Note: The point system for Live Fantasy and Second Inning Contests is the same in this format.

ATTACK
Action Points
Goal  
Scored by a striker +40
Scored by a mid-fielder +50
Scored by a defender or goalkeeper +60
Assist +20
Shot on Target
Includes Goals
+6
Chance Created
The final pass leading to a shot (on target, blocked or off target)
+3
5 Passes Completed +1
DEFENSE
Action Points
Tackle Won +4
Interception Won +4
Saves
GK
+6
Penalty Saved
GK
+50
Clean Sheet
GK/DEF (Played +55 mins)
+20
Other Points TIME
Action Points
Captain 2X
Vice-Captain 1.5X
In Starting 11 +4
Coming on as a Substitute +2
CARDS & OTHER PENALTIES
Action Points
Yellow card -4
Red Card -10
Own goal -8
Goals conceded
GK/DEF (on the field when the goal is scored)
-2
Penalty missed -20
Raiding Points
Action Points
Successful Raid Touch Point 8
Raid Bonus 2
Super 10 4
Super Raid 4
Unsuccessful Raid -2
Defending Points
Action Points
Successful Tackle +20
Super Tackle +8
High 5 +10
Unsuccessful Tackle -1
Other Points
Action Points
Captain 2X
Vice-Captain 1.5X
In Starting 7 8
Substitute Appearance 2
Cards & Team Points
Action Points
Getting Opposition All Out
(Each player of the Starting 7)
8
Own Team All Out
(Each player of the Starting 7)
-4
Green Card -2
Yellow Card -4
Red Card -6

Other Important Points

  • If a player is unable to start the match due to any reason but is announced in the starting seven, he/she will not score any points. However the replacement (player) will earn points for the match (including starting points).
  • Substitute appearance points will only be rewarded when the player enter the field of play for the first time.
  • Super Tackle points will be added to the successful tackle points (20 pts for successful tackle + 8 pts for super tackle).
  • Raid touch points will be given to the raider for every opponent he gets out or puts out.
  • Super 10 points will be given to each player only once during a match.
  • Points for getting the entire team (opposition) all out will only be given to players who are a part of the starting 7.
  • Negative points for getting all out will only be given to players who are part of the starting 7.
  • If a player receives any card, he will continue to get negative (for 'Own Team All Out') and positive (for 'Getting Opposition All Out') points.
  • Points deducted for Red Cards include Yellow Card and Green Card deductions. Similarly, points deducted for Yellow Cards include deductions for Green Cards.
  • If someone in the team/support receives a Green/Yellow/Red card, it will not have any impact on the players' individual points.
  • Any event during extra time will be considered for awarding points.
  • Any event during Golden Raids will not be considered for awarding points.
  • A player who has been transferred from one team to the other might still be available for selection for his older team until the next scheduled team update on Real11. However, no points will be ascribed to the player in such a situation.
  • A player who has not partaken in the game as part of the starting 7 or as a substitute will not get negative points for receiving yellow/red/green cards for off-field activities.
  • Once a match has been deemed as completed and winners have been declared, no further adjustments will be made to the points awarded. Points awarded for a LIVE game will be subject to change only when the match status is “In Progress” or “In Review”.

  • A user gains points based on the prediction they make for each ball of the chosen over.
  • Different points are assigned for different possible events for every ball in an over.
  • These events comprise a wide range of outcomes ranging from a dot ball all the way to the nature of dismissal/wicket.
  • A right estimation/guess would be rewarded with the points allotted to the run/wicket.
  • A wrong prediction would result in a deduction from the gross total according to points allotted to the run/wicket.
  • Points for Spot Fantasy are only valid for all the legal deliveries during a cricket match. No points are allotted for extras i.e. wide ball, no ball, leg bye..
spot live point system

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