New to the fantasy sports world? Don't worry, we've got your back. We'll guide you at every little step to assure success within the online space. The following table gives you an insight into our points system for fantasy cricket/football. Points within a contest are distributed in accordance with this:
If you’ve gone through the How to Play and Fantasy Cricket App, then you are at the right place for your next step:
RUN +1
BOUNDRY BONUS +1
SIX BONUS +2
30 RUN BONUS +4
HALF-CENTURY BONUS +8
CENTURY BONUS +16
DISMISSAL FOR A DUCK (Batsman, Wicket-Keeper & All-Rounder) -2
WICKET (Excluding Run Out) +25
BONUS (LBW / Bowled) +8
3 WICKET HAUL BONUS +4
4-WICKET HAUL BONUS +8
5-WICKET HAUL BONUS +16
MAIDEN OVER +12
CATCH +8
3 CATCH BONUS +4
STUMPING/RUNOUT (Direct Hit) +12
RUN-OUT (Thrower / Catcher) +6
CAPTAIN 2x
VICE-CAPTAIN 1.5x
IN STARTING 11 +4
BELOW 5 RUNS PER OVER +6
BETWEEN 5-5.99 RUNS PER OVER +4
BETWEEN 6-7 RUNS PER OVER +2
BETWEEN 10-11 RUNS PER OVER -2
BETWEEN 11.01-12 RUNS PER OVER -4
ABOVE 12 RUNS PER OVER -6
ABOVE 170 RUNS PER 100 BALLS +6
BETWEEN 150.01-170 RUNS PER 100 BALLS +4
BETWEEN 130-150 RUNS PER 100 BALLS +2
BETWEEN 60-70 RUNS PER 100 BALLS -2
BETWEEN 50 – 59.99 RUNS PER 100 BALLS -4
BELOW 50 RUNS PER 100 BALLS -6
Note: The point system for Live Fantasy and Second Inning Contests is the same in this format.
RUN +1
BOUNDRY BONUS +1
SIX BONUS +2
HALF-CENTURY BONUS +4
CENTURY BONUS +8
DISMISSAL FOR A DUCK (Batsman, Wicket-Keeper & All-Rounder) -3
WICKET (Excluding Run Out) +25
BONUS (LBW / Bowled) +8
4-WICKET HAUL BONUS +4
5-WICKET HAUL BONUS +8
MAIDEN OVER +4
CATCH +8
3 CATCH BONUS +4
STUMPING/RUNOUT (Direct Hit) +12
RUN-OUT (Thrower / Catcher) +6
CAPTAIN 2x
VICE-CAPTAIN 1.5x
IN STARTING 11 +4
BELOW 2.5 RUNS PER OVER +6
BETWEEN 2.5-3.49 RUNS PER OVER +4
BETWEEN 3.5-4.5 RUNS PER OVER +2
BETWEEN 7-8 RUNS PER OVER -2
BETWEEN 8.01-9 RUNS PER OVER -4
ABOVE 9 RUNS PER OVER -6
ABOVE 140 RUNS PER 100 BALLS +6
BETWEEN 120.01-140 RUNS PER 100 BALLS +4
BETWEEN 100-120 RUNS PER 100 BALLS +2
BETWEEN 40-50 RUNS PER 100 BALLS -2
BETWEEN 30 – 39.99 RUNS PER 100 BALLS -4
BELOW 30 RUNS PER 100 BALLS -6
Note: The point system for Live Fantasy and Second Inning Contests is the same in this format.
RUN +1
BOUNDRY BONUS +1
SIX BONUS +2
HALF-CENTURY BONUS +4
CENTURY BONUS +8
DISMISSAL FOR A DUCK (Batsman, Wicket-Keeper & All-Rounder) -4
WICKET (Excluding Run Out) +16
BONUS (LBW / Bowled) +8
4-WICKET HAUL BONUS +4
5-WICKET HAUL BONUS +8
CATCH +8
STUMPING/RUNOUT (Direct Hit) +12
RUN-OUT (Thrower / Catcher) +6
CAPTAIN 2x
VICE-CAPTAIN 1.5x
IN STARTING 11 +4
RUN +1
BOUNDRY BONUS +1
SIX BONUS +2
HALF-CENTURY BONUS +8
CENTURY BONUS +16
DISMISSAL FOR A DUCK (Batsman, Wicket-Keeper & All-Rounder) -2
WICKET (Excluding Run Out) +25
BONUS LBW / Bowled +8
2-WICKET HAUL BONUS +8
3-WICKET HAUL BONUS +16
MAIDEN OVER +16
CATCH +8
3 CATCH BONUS +4
STUMPING/RUNOUT (Direct Hit) +12
RUN-OUT (Thrower / Catcher) +6
CAPTAIN 2x
VICE-CAPTAIN 1.5x
IN STARTING 11 +4
BELOW 7 RUNS PER OVER +6
BETWEEN 7-7.99 RUNS PER OVER +4
BETWEEN 8-9 RUNS PER OVER +2
BETWEEN 14-15 RUNS PER OVER -2
BETWEEN 15.01-16 RUNS PER OVER -4
ABOVE 16 RUNS PER OVER -6
OVER 190 RUNS PER 100 BALLS +6
BETWEEN 170.01-190 RUNS PER 100 BALLS +4
BETWEEN 150-170 RUNS PER 100 BALLS +2
BETWEEN 70-80 RUNS PER 100 BALLS -2
BETWEEN 60 – 69.99 RUNS PER 100 BALLS -4
BELOW 60 RUNS PER 100 BALLS -6
Note: The point system for Live Fantasy and Second Inning Contests is the same in this format.
RUN +1
BOUNDRY BONUS +1
SIX BONUS +2
30 RUN BONUS +5
HALF-CENTURY BONUS +10
CENTURY BONUS +20
DISMISSAL FOR A DUCK (Batsman, Wicket-Keeper & All-Rounder) -2
WICKET (Excluding Run Out) +25
BONUS (LBW / Bowled) +8
2 WICKET HAUL BONUS +3
3 WICKET HAUL BONUS +5
4-WICKET HAUL BONUS +10
5-WICKET HAUL BONUS +20
CATCH +8
3 CATCH BONUS +4
STUMPING/RUNOUT (Direct Hit) +12
RUN-OUT (Thrower / Catcher) +6
CAPTAIN 2x
VICE-CAPTAIN 1.5x
IN STARTING 11 +4
Note: The point system for Live Fantasy and Second Inning Contests is the same in this format.
Action | Points |
---|---|
Goal |   |
Scored by a striker | +40 |
Scored by a mid-fielder | +50 |
Scored by a defender or goalkeeper | +60 |
Assist | +20 |
Shot on Target Includes Goals |
+6 |
Chance Created The final pass leading to a shot (on target, blocked or off target) |
+3 |
5 Passes Completed | +1 |
Action | Points |
---|---|
Tackle Won | +4 |
Interception Won | +4 |
Saves GK |
+6 |
Penalty Saved GK |
+50 |
Clean Sheet GK/DEF (Played +55 mins) |
+20 |
Action | Points |
---|---|
Captain | 2X |
Vice-Captain | 1.5X |
In Starting 11 | +4 |
Coming on as a Substitute | +2 |
Action | Points |
---|---|
Yellow card | -4 |
Red Card | -10 |
Own goal | -8 |
Goals conceded GK/DEF (on the field when the goal is scored) |
-2 |
Penalty missed | -20 |
Action | Points |
---|---|
Successful Raid Touch Point | 8 |
Raid Bonus | 2 |
Super 10 | 4 |
Super Raid | 4 |
Unsuccessful Raid | -2 |
Action | Points |
---|---|
Successful Tackle | +20 |
Super Tackle | +8 |
High 5 | +10 |
Unsuccessful Tackle | -1 |
Action | Points |
---|---|
Captain | 2X |
Vice-Captain | 1.5X |
In Starting 7 | 8 |
Substitute Appearance | 2 |
Action | Points |
---|---|
Getting Opposition All Out (Each player of the Starting 7) |
8 |
Own Team All Out (Each player of the Starting 7) |
-4 |
Green Card | -2 |
Yellow Card | -4 |
Red Card | -6 |
This game involves an element of financial risk and may be addictive. Please play responsibly at your own risk.
This game is applicable for people 18+ only.